The Power of We: Congo Calling

Yesterday was Blog Action Day, and I’m late again! But I’m using the opportunity to highlight the Congo Calling campaign. Mobile phones are powerful tools for communication and bringing people together, but they leave a bloody trail. I lifted the following from the Congo Calling website, where there is more information on the issues and how to take action. 14-20 October is also Congo Week.

Congo Calling

We demand fairtrade food and fairtrade clothes. It is time to demand fairtrade phones.

What has this to do with the Congo? Well, every mobile phone contains the mineral Coltan, which is mined in the Congo. This natural wealth could bring many benefits to the ordinary people of the Congo, but instead it is funding armed conflict and horrific abuses.

Congo Calling’s vision is for a peaceful and just Congo, where people can live in stable and prosperous communities, where children are not enlisted, where women are not raped as an instrument of war, and where miners work for fair wages in human conditions.

Mobile phones are currently part of the problem, but could be part of the solution. Our first aims, therefore, are:

  • the UK government leads enforcement of pre-existing UN regulations on illicit mineral trade;
  • mineral supply chains are vigorously regulated by sympathetic governments; 
  • those who exploit the natural wealth and the people of the Congo for their own gain face sanctions, whether large corporations or corrupt individuals;
  • manufacturers make conflict-free phones that include minerals from the Congo;
  • purchasers and users of mobile phones are aware of the situation in the Congo;
  • the ethical consumer choice is transparent and appealing.

Congo Calling was launched off the back of Bandi Mbubi’s thought-provoking talk given at TEDxExeter on the 20th April 2012 – to a standing ovation. There was so much enthusiasm and interest in working towards fairtrade phones and clean mineral campaigns, and a very real human momentum has built up in response to Bandi’s talk.

A seed was sown, an idea worth spreading. Please use your mobile phone and be part of the solution.

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Games people play (continued)

My last post was cut off, just as I was saying something rude about Hollywood! Either I was censored, or I wittered on for too long. Here’s what I can remember of the rest.

“So whereas films kept us in touch with naivety and hope, and were an antidote to cynicism, video games keep us in touch with engagement and ownership and are an antidote to exclusion and silence.”
Hmmm… I’m going to interpret “silence” here as not having a voice and being disempowered as a result, rather than the silence that we desperately need and is desperately lacking in today’s western world.

Andy’s argument here follows on from the previous quote. I confess I have little idea what he is talking about, regarding both films and games. If Hollywood is not cynical in the way it feeds unrealistic pap to the masses, then I’m a 9ft-tall blue alien.

Regarding the inclusivity of gaming, one of the comments on Andy’s TEDxExeter talk was:  “Now I want to engage with ‘Flower’ (but I’ll need a PS3 first…)”. Now a Playstation 3 console costs about £230 on Amazon, and then there’s the cost of the games. There’s a substantial barrier right there, especially when compared with the availability of free reading in the library or a film for £7. There are plenty of online games, of course, but I’m not sure that it would be allowed to play them on library computers – shhh! So I want to know what you mean by antidote, Andy, and how it would work. Thanks!

I think there was one more quote and response, but I’m afraid it’s gone for ever now. So instead, I want to add a bit of explanation of why I stopped playing games. Well, that’s easy – I had no time at university, and computers were at a premium. But why didn’t I start again when I got a job, and PCs etc were becoming more readily available? Because I saw one of my colleagues playing what I think was Doom in his lunchbreak, and thought it utterly repulsive. And because I was making my way through Eliot, Hardy, Dostoevsky, Tolstoy etc etc. So there we are.

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Games people play

Way back when I was a teenager, we had a BBC Micro, and I recall playing quite a lot of games, primarily Elite. In 1984, Elite was a ground-breaking game, including 3D wire graphics and quite a sophisticated game-play universe. The player was a commander of their own space ship, and the goal was to amass enough credits to move from being harmless, to mostly harmless, through various other levels that I’ve forgotten, to become elite. But because the game was a mix of Monopoly, Asteroids and Star Trek, the player could get there in many different ways. There was the route of peaceful and law-abiding trading in food and minerals, and maybe a bit of asteroid mining. Or there was the more risky but higher-reward trading in slaves and narcotics, piracy and bounty-hunting, which might also attract police attention and a ‘fugitive’ status. Later in the game, you were offered a few optional missions to other galaxies, and might meet new and threatening alien ships. Personally, I found that firing on space stations and picking off the police as they emerged was a highly effective strategy. Then when I got bored, I could deploy my escape pod and its insurance policy guaranteeing a new ship and the slate wiped clean.

At TEDxExeter, however, the talk I found the most difficult was Andy Robertson about “Sustainable Perspectives on Video Games”. It was nearly impossible to grasp what he was talking about and try to blog it at the same time, not least because I thought I was probably disagreeing with him. But for that reason, it was the talk I thought I most had to re-watch and engage with.

My engagement started with an exchange on Twitter. I haven’t yet managed to achieve eloquence, depth or politeness on social media, but I nevertheless present the exchange here as it encapsulates a few of my responses.

Tweet from @ClareBryden
@ccanw @GeekDadGamer Have you seen this #TED talk? [link to talk]

Tweet from @GeekDadGamer
@ClareBryden what did you think of that talk?

Tweet from @ClareBryden
@GeekDadGamer Interesting angle, but still can’t help viewing games as to be grown out of (Elite on BBC Micro in my day) #ducksquickly

Tweet from @GeekDadGamer
@ClareBryden maybe you’ve not played the right games with the right people? How about this for starters? Flower PS3 [link to trailer]

Tweet from @ClareBryden
@GeekDadGamer Very pretty, but I’d prefer to spend my time on say Dartmoor with the real scents and sounds [link to my Mucknell blog]

Tweet from @GeekDadGamer
@ClareBryden Oh yes me too. But as a response to those spaces (like books/films) I think it’s interesting. Also for those without access?

‏Tweet from @ClareBryden
@GeekDadGamer Ah yes, books, and making space for imagination. Readers do more work than authors. What about game creators and gamers?

Tweet from @GeekDadGamer
@ClareBryden I think gamers have even more power than readers. Because of the player-owned nature of games.

Tweet from @ClareBryden
@GeekDadGamer Interested to know what you think of Pottermore

Tweet from @GeekDadGamer
@ClareBryden I think I need to set aside some time to really dig into it. I’m not that keen on the gameification thing in general.

Andy’s talk garnered quite a bit of interest, including from Canon Anna Norman-Walker, who runs Holy Ground at Exeter Cathedral. So last Sunday…

Tweet from @GeekDadGamer:
Putting my #TEDxExeter talk to the test by introducing Flower PS3 into Exeter Cathedral’s Sun 13th 7pm service.

…and despite having a bad headache, I went along. There’s no room here to blog my response to the service. I just wanted to acknowledge that I have barely played a video game in years, so what follows is fairly hypothetical. But I have watched the Flower trailer, linked above, and I did have a go at Flower at the service as we just about completed level 1. For the time being, I’m just going to respond in more detail to some quotes from the talk.

“In can be found ground-breaking cutting-edge ways of making sense of being human.”

Andy gave an impressive list of games and their back-stories, and I am willing to believe that it would be possible to live out some of these stories and learn to make sense of some of the relationships portrayed. From what I have seen of Flower, on the other hand, it’s difficult to understand how this might be. The city is portrayed as a soulless and grey, and the flower’s dream as a rural idyll. In both there is the evidence of humans – buildings and car lights in the city, ex-neolithic piles of rocks and wind turbines in the country – but there is not a single human being in front of the camera, and as a result, the gamer is dissociated from, rather than involved in, both. There is no incarnation here.

“The nature of games mean that we get involved with the stories they’re playing… So unlike books or films, and for me faith, video games provide a natural foothold into them so I can become the owner of the stories I’m experiencing, rather than an outsider.”

Different forms of media have difficult demands and potentials. It rarely works well when a book is adapted as a film or a game, or a screenplay turned into a book. The best of all of these media draw the reader, or watcher, or player into the story.

Research has shown that while reading, the reader actually experiences the story in the part of the brain that experiences real life. Reading is therefore a means of rehearsing life, and experiencing situations, emotions and people that I might not otherwise experience. (I wish I could find the link to this research.) But it is, of course, not a replacement for real life. Although the reader has great latitude in imagining the setting and characterisation of the story – which is why film adaptations rarely work – the reader is still constrained by the unfolding of the story arc.

I’m not sure that the gamer can quite become the owner of the story either, as the goal of the game is always pre-set by the developer. Maybe I’m wrong, because I’ve not played many recently. But for all that Flower allows me to float on the breeze and enjoy the scenery, the player still has to visit all the flower colonies and find the tree in order to complete level 1 and progress in the game. Andy sees games as still being in their infancy, but there was more latitude in Elite back in 1984.

It’s interesting that Andy includes faith as a story he cannot own, and I hope to be able to ask him why. My first thought was of Philippians 2.12: “work out your own salvation with fear and trembling“. This is to take the verse out of context, as it continues “for it is God who is at work in you”. But this is also out of context, and I suggest you read the whole letter (not to mention the rest of the Bible!). What do I think at the moment? First, if I don’t own my faith story, no-one else will. Second, there is a difficult line to tread between achievement and abdication. I am wary of the ‘ladder’ type of spirituality, in which we progress steadily to enlightenment or perfection. My experience is more of increasing desert and dark night, punctuated by the occasional shaft of light. But we don’t give up the struggle. Many write of abandonment to God’s will, which I suppose is to be desired but is immensely difficult. It’s certainly poles apart from abdication.

Continued…

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